class EffectAirDebris extends Emitter;

defaultproperties
{

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeIn=true
         FadeInEndTime=1
         FadeInFactor=(W=1,X=1,Y=1,Z=1)
         FadeOut=true
         FadeOutStartTime=1.5
         FadeOutFactor=(W=1,X=1,Y=1,Z=1)
         Opacity=0.4
         ColorMultiplierRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=1,Max=1))
         RespawnDeadParticles=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=2,Max=4),Y=(Min=2,Max=4),Z=(Min=2,Max=4))
         UniformSize=True
         MaxParticles=128
         StartLocationRange=(X=(Min=-256,Max=256),Y=(Min=-256,Max=256),Z=(Min=-256,Max=256));
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'Minigame.Environment.wisp'
         LifetimeRange=(Min=2.5,Max=3)
         StartVelocityRadialRange=(Min=-64.000000,Max=64.000000)
         StartVelocityRange=(X=(Min=-96,Max=96),Y=(Min=-96,Max=96),Z=(Min=-96,Max=96))
     End Object

     Emitters(1)=SpriteEmitter'Enyara.EffectAirDebris.SpriteEmitter1'

     AutoDestroy=False
     bNoDelete=False

}
